+++ /dev/null
-#include <algorithm>
-#include <msp/gl/extensions/arb_direct_state_access.h>
-#include <msp/gl/extensions/arb_draw_instanced.h>
-#include <msp/gl/extensions/arb_occlusion_query.h>
-#include <msp/gl/extensions/ext_framebuffer_blit.h>
-#include <msp/gl/extensions/ext_framebuffer_object.h>
-#include <msp/gl/extensions/msp_clear_buffer.h>
-#include "batch.h"
-#include "commands.h"
-#include "error.h"
-#include "gl.h"
-#include "pipelinestate.h"
-#include "query.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-Commands::Commands():
- pipeline_state(0)
-{ }
-
-void Commands::use_pipeline(const PipelineState *ps)
-{
- pipeline_state = ps;
- if(!pipeline_state)
- PipelineState::clear();
-}
-
-void Commands::clear(const ClearValue *values)
-{
- const Framebuffer *target = pipeline_state->get_framebuffer();
- if(!target)
- throw invalid_operation("OpenGLCommands::clear");
-
- if(!ARB_direct_state_access)
- {
- static Require _req(MSP_clear_buffer);
- pipeline_state->apply();
- }
-
- unsigned i = 0;
- for(FrameAttachment a: target->get_format())
- {
- if(get_attach_point(a)==get_attach_point(DEPTH_ATTACHMENT))
- {
- if(ARB_direct_state_access)
- glClearNamedFramebufferfv(target->id, GL_DEPTH, 0, &values->depth_stencil.depth);
- else
- glClearBufferfv(GL_DEPTH, 0, &values->depth_stencil.depth);
- }
- else if(get_attach_point(a)==get_attach_point(STENCIL_ATTACHMENT))
- {
- if(ARB_direct_state_access)
- glClearNamedFramebufferiv(target->id, GL_STENCIL, 0, &values->depth_stencil.stencil);
- else
- glClearBufferiv(GL_STENCIL, 0, &values->depth_stencil.stencil);
- }
- else
- {
- if(ARB_direct_state_access)
- glClearNamedFramebufferfv(target->id, GL_COLOR, i++, &values->color.r);
- else
- glClearBufferfv(GL_COLOR, i++, &values->color.r);
- }
- ++values;
- }
-}
-
-void Commands::draw(const Batch &batch)
-{
- pipeline_state->apply();
- void *data_ptr = reinterpret_cast<void *>(batch.get_offset());
- glDrawElements(batch.gl_prim_type, batch.size(), batch.gl_index_type, data_ptr);
-}
-
-void Commands::draw_instanced(const Batch &batch, unsigned count)
-{
- static Require req(ARB_draw_instanced);
-
- pipeline_state->apply();
- void *data_ptr = reinterpret_cast<void *>(batch.get_offset());
- glDrawElementsInstanced(batch.gl_prim_type, batch.size(), batch.gl_index_type, data_ptr, count);
-}
-
-void Commands::resolve_multisample(Framebuffer &target)
-{
- static Require _req(EXT_framebuffer_blit);
-
- const Framebuffer *source = pipeline_state->get_framebuffer();
-
- unsigned width = min(source->get_width(), target.get_width());
- unsigned height = min(source->get_height(), target.get_height());
- unsigned buffers = get_gl_buffer_bits(source->get_format())&get_gl_buffer_bits(target.get_format());
-
- if(ARB_direct_state_access)
- glBlitNamedFramebuffer(source->id, target.id, 0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST);
- else
- {
- glBindFramebuffer(GL_READ_FRAMEBUFFER, source->id);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target.id);
-
- target.refresh();
-
- glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST);
-
- glBindFramebuffer(GL_FRAMEBUFFER, source->id);
- }
-}
-
-void Commands::begin_query(const QueryPool &pool, unsigned index)
-{
- if(index>=pool.queries.size())
- throw out_of_range("OpenGLCommands::begin_query");
- glBeginQuery(pool.gl_type, pool.queries[index]);
-}
-
-void Commands::end_query(const QueryPool &pool, unsigned)
-{
- glEndQuery(pool.gl_type);
-}
-
-} // namespace GL
-} // namespace Msp