#include <msp/datafile/objectloader.h>
#include <msp/strings/lexicalcast.h>
#include "color.h"
-#include "gl.h"
namespace Msp {
namespace GL {
Blend(BlendEquation, BlendFactor, BlendFactor);
};
-GLenum get_gl_blend_equation(BlendEquation);
-GLenum get_gl_blend_factor(BlendFactor);
+unsigned get_gl_blend_equation(BlendEquation);
+unsigned get_gl_blend_factor(BlendFactor);
void operator>>(const LexicalConverter &, BlendEquation &);
void operator<<(LexicalConverter &, BlendEquation);