namespace Msp {
namespace GL {
-enum BlendEquation
+enum BlendEquation: std::uint8_t
{
ADD,
SUBTRACT,
MAX
};
-enum BlendFactor
+enum BlendFactor: std::uint8_t
{
ZERO,
ONE,
ONE_MINUS_CONSTANT_ALPHA
};
-enum ColorWriteMask
+enum ColorWriteMask: std::uint8_t
{
WRITE_NONE = 0,
WRITE_RED = 1,