--- /dev/null
+#ifndef MSP_GL_BATCH_H_
+#define MSP_GL_BATCH_H_
+
+#include <vector>
+#include <msp/datafile/objectloader.h>
+#include "bufferable.h"
+#include "datatype.h"
+#include "primitivetype.h"
+
+namespace Msp {
+namespace GL {
+
+class Buffer;
+
+/**
+Stores primitive type and element indices for a single GL draw call. Data
+type for indices is automatically chosen to accommodate the largest index in
+the Batch.
+
+This is a pretty low-level class and mainly intended to be used by the Mesh
+class.
+*/
+class Batch: public Bufferable
+{
+public:
+ class Loader: public DataFile::ObjectLoader<Batch>
+ {
+ public:
+ Loader(Batch &);
+ private:
+ void indices(const std::vector<unsigned> &);
+ };
+
+private:
+ PrimitiveType prim_type;
+ DataType index_type;
+ std::vector<UInt8> data;
+ unsigned max_index;
+ bool restart;
+
+ static unsigned restart_index;
+
+public:
+ Batch(PrimitiveType t);
+ ~Batch();
+
+ PrimitiveType get_type() const { return prim_type; }
+ void set_index_type(DataType);
+ DataType get_index_type() const { return index_type; }
+
+ DEPRECATED void set_data_type(DataType t) { set_index_type(t); }
+ DEPRECATED DataType get_data_type() const { return index_type; }
+
+ Batch &append(unsigned);
+ Batch &append(const std::vector<unsigned> &);
+ bool can_append(PrimitiveType);
+ Batch &append(const Batch &);
+private:
+ void append_index(unsigned);
+ virtual unsigned get_data_size() const { return data.size(); }
+ virtual const void *get_data_pointer() const { return &data[0]; }
+ virtual unsigned get_alignment() const { return get_index_size(); }
+ unsigned get_index_size() const;
+public:
+ unsigned size() const { return data.size()/get_index_size(); }
+
+ unsigned get_index(unsigned) const;
+
+ void draw() const;
+ void draw_instanced(unsigned) const;
+private:
+ const void *setup_draw() const;
+ static void set_restart_index(unsigned);
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif