--- /dev/null
+#ifndef COLORCURVE_H_
+#define COLORCURVE_H_
+
+#include "postprocessor.h"
+#include "program.h"
+#include "programdata.h"
+
+namespace Msp {
+namespace GL {
+
+/**
+Processes oversaturated colors to preserve hues. When one color component
+exceeds 1.0, the others are scaled towards white. A transition curve is also
+applied near 1.0 to prevent the abrupt change in the gradient.
+
+Only makes sense when used in an HDR framebuffer.
+*/
+class ColorCurve: public PostProcessor
+{
+private:
+ Program shprog;
+ ProgramData shdata;
+ const Mesh &quad;
+
+public:
+ ColorCurve();
+
+ /// Sets the size of the peak zone. Must be between 0 and 1, inclusive.
+ void set_peak(float);
+
+ /** Sets brightness for oversaturated colors. Must be >= 1. Suggested
+ values are between 1.5 and 2.0; a value of 1.0 will clamp colors to the
+ saturated value. */
+ void set_brightness(float);
+
+ virtual void render(const Texture2D &, const Texture2D &);
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif