]> git.tdb.fi Git - libs/gl.git/blobdiff - source/colorcurve.h
Rearrange soucre files into subdirectories
[libs/gl.git] / source / colorcurve.h
diff --git a/source/colorcurve.h b/source/colorcurve.h
deleted file mode 100644 (file)
index 3f65b04..0000000
+++ /dev/null
@@ -1,83 +0,0 @@
-#ifndef MSP_GL_COLORCURVE_H_
-#define MSP_GL_COLORCURVE_H_
-
-#include "postprocessor.h"
-#include "program.h"
-#include "programdata.h"
-#include "texture1d.h"
-#include "texturing.h"
-
-namespace Msp {
-namespace GL {
-
-/**
-Processes oversaturated colors to preserve hues.  When one color component
-exceeds 1.0, the overflow is distributed to the other components, scaling the
-color towards white.
-
-Gamma or sRGB correction can also be applied to the output.  It can be used to
-improve color reproduction by performing lighting calculations in linear color
-space and converting to sRGB for display.
-*/
-class ColorCurve: public PostProcessor
-{
-public:
-       struct Template: public PostProcessor::Template
-       {
-               class Loader: public DataFile::DerivedObjectLoader<Template, PostProcessor::Template::Loader>
-               {
-               public:
-                       Loader(Template &);
-
-               private:
-                       void gamma(float);
-                       void srgb();
-               };
-
-               float exposure_adjust;
-               float brightness_response;
-               float gamma;
-               bool srgb;
-
-               Template();
-
-               virtual ColorCurve *create(unsigned, unsigned) const;
-       };
-
-private:
-       Program shprog;
-       ProgramData shdata;
-       Texture1D curve;
-       Texturing texturing;
-       RefPtr<Mesh> quad;
-       RefPtr<Sampler> linear_sampler;
-       RefPtr<Sampler> nearest_sampler;
-
-public:
-       ColorCurve();
-
-       /** Set exposure adjustment in EV units.  Positive values brighten the
-       image, negative values darken it.  Zero is neutral. */
-       void set_exposure_adjust(float);
-
-       /** Sets the exponent of the */
-       void set_brightness_response(float);
-
-       /** Sets the gamma value used for mapping output colors.  Allowed range is
-       from 0.1 to 10. */
-       void set_gamma(float);
-
-       /** Sets output mapping to sRGB.  This is almost, but not exactly equivalent
-       to set_gamma(2.2). */
-       void set_srgb();
-
-       /// Sets output mapping to linear.  This is equivalent to set_gamma(1).
-       void set_linear();
-
-       virtual void render(Renderer &, const Texture2D &, const Texture2D &);
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif