+++ /dev/null
-#ifndef MSP_GL_CLIPPING_H_
-#define MSP_GL_CLIPPING_H_
-
-#include <vector>
-#include "bindable.h"
-
-namespace Msp {
-namespace GL {
-
-class ClipPlane;
-class Matrix;
-class ProgramData;
-
-class Clipping: public Bindable<Clipping>
-{
-private:
- std::vector<const ClipPlane *> planes;
-
-public:
- static unsigned get_n_attach_points();
-
- void attach(unsigned, const ClipPlane &);
- void detach(unsigned);
-
- void update_shader_data(ProgramData &, const Matrix &) const;
-
- void bind() const;
-
- static void unbind();
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif