--- /dev/null
+#ifndef MSP_GL_PRIMITIVEBUILDER_H_
+#define MSP_GL_PRIMITIVEBUILDER_H_
+
+#include "primitivetype.h"
+#include "vertexarray.h"
+#include "vertexbuilder.h"
+
+namespace Msp {
+namespace GL {
+
+class VertexArray;
+class VertexArrayBuilder;
+
+/**
+Base class for primitive builders. This is derived from VertexBuilder and adds
+begin() and end() functions for specifying batches of primitives instead of
+just vertices.
+*/
+class PrimitiveBuilder: public VertexBuilder
+{
+protected:
+ VertexArray &array;
+ VertexArrayBuilder vab;
+ PrimitiveType type;
+ bool in_batch;
+ unsigned offs;
+
+ PrimitiveBuilder(VertexArray &);
+public:
+ void begin(PrimitiveType);
+ void end();
+ void offset(unsigned);
+ void element(unsigned);
+ PrimitiveType get_type() const;
+protected:
+ virtual void vertex_(const Vector4 &);
+ virtual void begin_() = 0;
+ virtual void end_() = 0;
+ virtual void element_(unsigned) = 0;
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif