]> git.tdb.fi Git - libs/gl.git/blobdiff - source/basicmaterial.h
Rearrange soucre files into subdirectories
[libs/gl.git] / source / basicmaterial.h
diff --git a/source/basicmaterial.h b/source/basicmaterial.h
deleted file mode 100644 (file)
index 95259f4..0000000
+++ /dev/null
@@ -1,60 +0,0 @@
-#ifndef MSP_GL_BASICMATERIAL_H_
-#define MSP_GL_BASICMATERIAL_H_
-
-#include "material.h"
-
-namespace Msp {
-namespace GL {
-
-class BasicMaterial: public Material
-{
-public:
-       class Loader: public DataFile::DerivedObjectLoader<BasicMaterial, Material::PropertyLoader<BasicMaterial> >
-       {
-       private:
-               static ActionMap shared_actions;
-
-       public:
-               Loader(BasicMaterial &);
-               Loader(BasicMaterial &, Collection &);
-
-       private:
-               virtual void init_actions();
-       };
-
-private:
-       Property<Color> diffuse;
-       Property<Color> specular;
-       Property<float> shininess;
-       Property<Vector3> normal;
-       Property<Color> emission;
-       Property<float> reflectivity;
-       bool receive_shadows;
-
-public:
-       BasicMaterial();
-
-protected:
-       virtual std::string create_program_source() const;
-
-public:
-       virtual void attach_textures_to(Texturing &, ProgramData &) const;
-
-       void set_diffuse(const Color &);
-       void set_diffuse_map(const Texture *);
-       void set_specular(const Color &);
-       void set_specular_map(const Texture *);
-       void set_normal_map(const Texture *);
-       void set_emission(const Color &);
-       void set_emission_map(const Texture *);
-       void set_shininess(float);
-       void set_shininess_map(const Texture *);
-       void set_reflectivity(float);
-       void set_reflectivity_map(const Texture *);
-       void set_receive_shadows(bool);
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif