set_reflectivity(0.0f);
}
+string BasicMaterial::create_program_source() const
+{
+ string source = "import phong;\n";
+ if(diffuse.texture)
+ source += "const bool use_diffuse_map = true;\n";
+ if(specular.texture || specular.value.r || specular.value.g || specular.value.b)
+ {
+ source += "const bool use_specular = true;\n";
+ if(specular.texture)
+ source += "const bool use_specular_map = true;\n";
+ if(shininess.texture)
+ source += "const bool use_shininess_map = true;\n";
+ }
+ if(normal.texture)
+ source += "const bool use_normal_map = true;\n";
+ if(emission.texture || emission.value.r || emission.value.g || emission.value.b)
+ {
+ source += "const bool use_emission = true;\n";
+ if(emission.texture)
+ source += "const bool use_emission_map = true;\n";
+ }
+ if(reflectivity.value || reflectivity.texture)
+ {
+ source += "const bool use_reflectivity = true;\n";
+ if (reflectivity.texture)
+ source += "const bool use_reflectivity_map = true;\n";
+ }
+ return source;
+}
+
void BasicMaterial::attach_textures_to(Texturing &texturing, ProgramData &tex_shdata) const
{
attach_texture_to(diffuse.texture, texturing, tex_shdata, "diffuse_map");