+++ /dev/null
-#include "basicmaterial.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-BasicMaterial::BasicMaterial():
- receive_shadows(false)
-{
- set_diffuse(Color(1.0f));
- set_specular(Color(0.0f));
- set_emission(Color(0.0f));
- set_shininess(50.0f);
- set_reflectivity(0.0f);
-}
-
-string BasicMaterial::create_program_source() const
-{
- string source = "import phong;\n";
- if(diffuse.texture)
- source += "const bool use_diffuse_map = true;\n";
- if(specular.texture || specular.value.r || specular.value.g || specular.value.b)
- {
- source += "const bool use_specular = true;\n";
- if(specular.texture)
- source += "const bool use_specular_map = true;\n";
- if(shininess.texture)
- source += "const bool use_shininess_map = true;\n";
- }
- if(normal.texture)
- source += "const bool use_normal_map = true;\n";
- if(emission.texture || emission.value.r || emission.value.g || emission.value.b)
- {
- source += "const bool use_emission = true;\n";
- if(emission.texture)
- source += "const bool use_emission_map = true;\n";
- }
- if(reflectivity.value || reflectivity.texture)
- {
- source += "const bool use_reflectivity = true;\n";
- if (reflectivity.texture)
- source += "const bool use_reflectivity_map = true;\n";
- }
- if(receive_shadows)
- source += "const bool use_shadow_map = true;\n";
- return source;
-}
-
-void BasicMaterial::attach_textures_to(Texturing &texturing, ProgramData &tex_shdata) const
-{
- attach_texture_to(diffuse.texture, texturing, tex_shdata, "diffuse_map");
- attach_texture_to(specular.texture, texturing, tex_shdata, "specular_map");
- attach_texture_to(normal.texture, texturing, tex_shdata, "normal_map");
- attach_texture_to(emission.texture, texturing, tex_shdata, "emission_map");
- attach_texture_to(shininess.texture, texturing, tex_shdata, "shininess_map");
- attach_texture_to(reflectivity.texture, texturing, tex_shdata, "reflectivity_map");
-}
-
-void BasicMaterial::set_diffuse(const Color &color)
-{
- diffuse.value = color;
- shdata.uniform("basic_material.diffuse", color);
-}
-
-void BasicMaterial::set_diffuse_map(const Texture *tex)
-{
- diffuse.texture = tex;
-}
-
-void BasicMaterial::set_specular(const Color &color)
-{
- specular.value = color;
- shdata.uniform("basic_material.specular", color);
-}
-
-void BasicMaterial::set_specular_map(const Texture *tex)
-{
- specular.texture = tex;
-}
-
-void BasicMaterial::set_normal_map(const Texture *tex)
-{
- normal.texture = tex;
-}
-
-void BasicMaterial::set_emission(const Color &color)
-{
- emission.value = color;
- shdata.uniform("basic_material.emission", color);
-}
-
-void BasicMaterial::set_emission_map(const Texture *tex)
-{
- emission.texture = tex;
-}
-
-void BasicMaterial::set_shininess(float value)
-{
- shininess.value = value;
- shdata.uniform("basic_material.shininess", value);
-}
-
-void BasicMaterial::set_shininess_map(const Texture *tex)
-{
- shininess.texture = tex;
-}
-
-void BasicMaterial::set_reflectivity(float value)
-{
- reflectivity.value = value;
- shdata.uniform("basic_material.reflectivity", value);
-}
-
-void BasicMaterial::set_reflectivity_map(const Texture *tex)
-{
- reflectivity.texture = tex;
-}
-
-void BasicMaterial::set_receive_shadows(bool s)
-{
- receive_shadows = s;
-}
-
-
-DataFile::Loader::ActionMap BasicMaterial::Loader::shared_actions;
-
-BasicMaterial::Loader::Loader(BasicMaterial &m):
- DerivedObjectLoader<BasicMaterial, Material::PropertyLoader<BasicMaterial> >(m)
-{
- set_actions(shared_actions);
-}
-
-BasicMaterial::Loader::Loader(BasicMaterial &m, Collection &c):
- DerivedObjectLoader<BasicMaterial, Material::PropertyLoader<BasicMaterial> >(m, c)
-{
- set_actions(shared_actions);
-}
-
-void BasicMaterial::Loader::init_actions()
-{
- Material::PropertyLoader<BasicMaterial>::init_actions();
- add_property("diffuse", &BasicMaterial::set_diffuse, &BasicMaterial::set_diffuse_map, true);
- add_property("specular", &BasicMaterial::set_specular, &BasicMaterial::set_specular_map, false);
- add_property("normal", &BasicMaterial::set_normal_map);
- add_property("emission", &BasicMaterial::set_emission, &BasicMaterial::set_emission_map, false);
- add_property("shininess", &BasicMaterial::set_shininess, &BasicMaterial::set_shininess_map);
- add_property("reflectivity", &BasicMaterial::set_reflectivity, &BasicMaterial::set_reflectivity_map);
- add("receive_shadows", &BasicMaterial::receive_shadows);
-}
-
-} // namespace GL
-} // namespace Msp