unsigned buffers = get_gl_buffer_bits(source->get_format())&get_gl_buffer_bits(target.get_format());
if(ARB_direct_state_access)
+ {
+ target.refresh();
glBlitNamedFramebuffer(source->id, target.id, 0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST);
+ }
else
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, source->id);