--- /dev/null
+#ifndef MSP_GL_ARB_VERTEX_SHADER_
+#define MSP_GL_ARB_VERTEX_SHADER_
+
+#include <GL/gl.h>
+
+namespace Msp {
+namespace GL {
+
+extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
+extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
+extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
+
+void init_arb_vertex_shader();
+
+} // namespace GL
+} // namespace Msp
+
+#endif