AnimationSlot &anim = slot.animations.front();
anim.iterator += dt;
obj.set_matrix(anim.iterator.get_matrix());
+
+ unsigned n_uniforms = anim.animation.get_n_uniforms();
+ for(unsigned i=0; i<n_uniforms; ++i)
+ obj.set_uniform(anim.animation.get_uniform_name(i), anim.iterator.get_uniform(i));
+
if(slot.armature)
{
unsigned max_index = slot.armature->get_max_link_index();