obj_slot.animations.push_back(AnimationSlot(anim));
}
+unsigned AnimationPlayer::get_n_active_animations(const AnimatedObject &obj) const
+{
+ ObjectMap::const_iterator i = objects.find(&obj);
+ return (i!=objects.end() ? i->second.animations.size() : 0);
+}
+
void AnimationPlayer::stop(AnimatedObject &obj)
{
objects.erase(&obj);