--- /dev/null
+#ifndef MSP_GL_POSE_H_
+#define MSP_GL_POSE_H_
+
+#include <map>
+#include <msp/datafile/objectloader.h>
+#include "matrix.h"
+
+namespace Msp {
+namespace GL {
+
+class Armature;
+
+class Pose
+{
+public:
+ class Loader: public DataFile::CollectionObjectLoader<Pose>
+ {
+ public:
+ Loader(Pose &, Collection &);
+ private:
+ void armature(const std::string &);
+ void link(const std::string &);
+ };
+
+private:
+ struct Link
+ {
+ Matrix matrix;
+ Matrix local_matrix;
+ };
+
+ class LinkLoader: public DataFile::ObjectLoader<Pose>
+ {
+ private:
+ unsigned link_index;
+
+ public:
+ LinkLoader(Pose &, unsigned);
+ private:
+ void rotation(float, float, float, float);
+ };
+
+ const Armature *armature;
+ std::vector<Link> links;
+
+public:
+ Pose();
+ Pose(const Armature &);
+
+ void set_armature(const Armature &);
+ const Armature *get_armature() const { return armature; }
+ void rotate_link(unsigned, float, const Vector3 &);
+ const Matrix &get_link_matrix(unsigned) const;
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif