--- /dev/null
+/* $Id$
+
+This file is part of libmspgl
+Copyright © 2010 Mikko Rasa, Mikkosoft Productions
+Distributed under the LGPL
+*/
+
+#ifndef MSP_GL_AMBIENTOCCLUSION_H_
+#define MSP_GL_AMBIENTOCCLUSION_H_
+
+#include "framebuffer.h"
+#include "mesh.h"
+#include "postprocessor.h"
+#include "program.h"
+#include "programdata.h"
+#include "texture2d.h"
+#include "texturing.h"
+
+namespace Msp {
+namespace GL {
+
+/**
+Implements screen-space ambient occlusion.
+
+http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion
+*/
+class AmbientOcclusion: public PostProcessor
+{
+private:
+ Texture2D occlusion;
+ Texture2D rotate_lookup;
+ Framebuffer fbo;
+ Texturing occlude_texturing;
+ Program occlude_shader;
+ ProgramData occlude_shdata;
+ Texturing combine_texturing;
+ Program combine_shader;
+ ProgramData combine_shdata;
+ Mesh quad;
+ float darkness;
+
+public:
+ AmbientOcclusion(unsigned, unsigned, float);
+
+ void set_darkness(float);
+
+ virtual void render(const Texture2D &, const Texture2D &);
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif