+++ /dev/null
-uniform sampler2D source;
-
-#pragma MSP stage(vertex)
-layout(location=0) in vec4 vertex;
-void main()
-{
- gl_Position = vertex;
- out vec2 texcoord = vertex.xy*0.5+0.5;
- passthrough;
-}
-
-#pragma MSP stage(fragment)
-layout(location=0) out vec4 frag_color;