]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/occluder.glsl
Refactor the builtin occluder shader
[libs/gl.git] / shaderlib / occluder.glsl
diff --git a/shaderlib/occluder.glsl b/shaderlib/occluder.glsl
new file mode 100644 (file)
index 0000000..84f667a
--- /dev/null
@@ -0,0 +1,17 @@
+import msp_interface;
+
+#pragma MSP stage(vertex)
+virtual vec4 get_vertex_position()
+{
+       return vertex;
+}
+
+virtual mat4 get_vertex_transform()
+{
+       return world_obj_matrix;
+}
+
+void main()
+{
+       gl_Position = clip_eye_matrix*eye_world_matrix*get_vertex_transform()*get_vertex_position();
+}