--- /dev/null
+import msp_interface;
+
+#pragma MSP stage(vertex)
+virtual vec4 get_vertex_position()
+{
+ return vertex;
+}
+
+virtual mat4 get_vertex_transform()
+{
+ return world_obj_matrix;
+}
+
+void main()
+{
+ gl_Position = clip_eye_matrix*eye_world_matrix*get_vertex_transform()*get_vertex_position();
+}