]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/msp_interface.glsl
Change max_lights to a fixed constant
[libs/gl.git] / shaderlib / msp_interface.glsl
index 13cd9ccf9665a92d6603164639e1edc6099e6847..724538ffb95a84e6cbf69775b2c0e6f0664bc428 100644 (file)
@@ -16,7 +16,7 @@ uniform CameraTransform
        mat4 eye_clip_matrix;
 };
 
-layout(constant_id=auto) const int max_lights = 4;
+const int max_lights = 6;
 uniform Lighting
 {
        LightSourceParameters light_sources[max_lights];