]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/environment.glsl
Move environment map handling to its own shader file
[libs/gl.git] / shaderlib / environment.glsl
diff --git a/shaderlib/environment.glsl b/shaderlib/environment.glsl
new file mode 100644 (file)
index 0000000..b5f0cdf
--- /dev/null
@@ -0,0 +1,26 @@
+layout(set=0) uniform EnvMap
+{
+       mat3 env_world_matrix;
+};
+
+layout(set=0) uniform samplerCube environment_map;
+layout(set=0) uniform samplerCube irradiance_map;
+
+#pragma MSP stage(fragment)
+virtual vec3 get_environment_sample(vec3 direction, float roughness)
+{
+       float lod = (2-roughness)*roughness*(textureQueryLevels(environment_map)-1);
+       return textureLod(environment_map, env_world_matrix*direction, lod).rgb;
+}
+
+virtual vec3 get_reflection(vec3 normal, vec3 look)
+{
+       vec3 reflect_dir = reflect(look, normal);
+       return get_environment_sample(reflect_dir, 0.0);
+}
+
+virtual vec3 get_irradiance_sample(vec3 normal)
+{
+       return texture(irradiance_map, env_world_matrix*normal).rgb;
+}
+