]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/ambientocclusion.glsl
Move postprocessor shaders to the builtin shaderlib
[libs/gl.git] / shaderlib / ambientocclusion.glsl
diff --git a/shaderlib/ambientocclusion.glsl b/shaderlib/ambientocclusion.glsl
new file mode 100644 (file)
index 0000000..0ca81a4
--- /dev/null
@@ -0,0 +1,9 @@
+uniform sampler2D depth;
+uniform sampler2D occlusion;
+uniform sampler2D rotate;
+uniform AmbientOcclusionParams
+{
+       vec2 screen_size;
+       vec2 depth_ratio;
+       float darkness;
+};