#include <msp/core/application.h>
#include <msp/datafile/directorysource.h>
#include <msp/gl/device.h>
+#include <msp/gl/orderedscene.h>
#include <msp/gl/resourcemanager.h>
#include <msp/gl/resources.h>
#include <msp/gl/sequence.h>
#include <msp/gl/windowview.h>
#include <msp/graphics/display.h>
#include <msp/graphics/window.h>
+#include "water.h"
class ForestPond: public Msp::RegisteredApplication<ForestPond>
{
std::unique_ptr<Msp::GL::Sequence> sequence;
Msp::GL::Camera &camera;
+ Msp::GL::OrderedScene content;
+ Water water;
+
public:
ForestPond(int, char **);