--- /dev/null
+#pragma MSP stage(compute)
+layout(local_size_x=8, local_size_y=8) in;
+
+uniform sampler2D variance_in;
+layout(r16f) uniform image2D variance_out;
+
+void main()
+{
+ ivec2 coord = ivec2(gl_GlobalInvocationID.xy)+ivec2(1, 4);
+ float variance = 0.0;
+ for(int i=-3; i<=3; ++i)
+ variance += texelFetch(variance_in, coord+ivec2(0, i), 0).x;
+ imageStore(variance_out, coord, vec4(variance/7.0, 0.0, 0.0, 0.0));
+}