--- /dev/null
+import msp_interface;
+
+#pragma MSP stage(vertex)
+void main()
+{
+ out float z = vertex.z;
+ gl_Position = clip_eye_matrix*eye_world_matrix*world_obj_matrix*vertex;
+}
+
+#pragma MSP stage(fragment)
+layout(location=0) out float elevation;
+
+void main()
+{
+ elevation = z*100.0;
+}