--- /dev/null
+method ""
+{
+ material
+ {
+ type pbr;
+ base_color_map "lambert1_baseColor.png.tex";
+ metalness_map "lambert1_metallicRoughness.png_B.tex";
+ roughness_map "lambert1_metallicRoughness.png_G.tex";
+ normal_map "lambert1_normal.png.tex";
+ emission 0.00000 0.00000 0.00000;
+ sampler "linear_mip.samp";
+ };
+ receive_shadows true;
+ face_cull CULL_BACK;
+};
+method "shadow"
+{
+ shader "occluder.glsl.shader";
+ face_cull CULL_BACK;
+};
+method "shadow_thsm"
+{
+ shader "occluder_thsm.glsl.shader";
+ face_cull CULL_BACK;
+};