]> git.tdb.fi Git - libs/gl.git/blobdiff - demos/forestpond/data/exported/Water.tech
Implement water simulation and surface shader for forest pond
[libs/gl.git] / demos / forestpond / data / exported / Water.tech
index 2266e7c6897f601364be75f0f12dbbb0db6c0c96..441fa8e54d9fc035f9d3569269fb5b1b2f037c40 100644 (file)
@@ -1,23 +1,9 @@
 method ""
 {
-       material
+       shader "water.glsl.shader";
+       uniforms
        {
-               type pbr;
-               base_color 0.0353189 0.101362 0.429226 1.00000;
-               metalness 0.00000;
-               roughness 0.500000;
-               emission 0.00000 0.00000 0.00000;
+               uniform "tessellation_level" 10.0000;
        };
-       receive_shadows true;
-       face_cull CULL_BACK;
-};
-method "shadow"
-{
-       shader "occluder.glsl.shader";
-       face_cull CULL_BACK;
-};
-method "shadow_thsm"
-{
-       shader "occluder_thsm.glsl.shader";
        face_cull CULL_BACK;
 };