--- /dev/null
+method ""
+{
+ material
+ {
+ type pbr;
+ base_color 0.0353189 0.101362 0.429226 1.00000;
+ metalness 0.00000;
+ roughness 0.500000;
+ emission 0.00000 0.00000 0.00000;
+ };
+ receive_shadows true;
+ face_cull CULL_BACK;
+};
+method "shadow"
+{
+ shader "occluder.glsl.shader";
+ face_cull CULL_BACK;
+};
+method "shadow_thsm"
+{
+ shader "occluder_thsm.glsl.shader";
+ face_cull CULL_BACK;
+};