--- /dev/null
+clear
+{
+ color 0.00000 0.00000 0.00000 0.00000;
+ depth 1.00000;
+};
+renderable "content" "Forest.scene";
+effect "sky"
+{
+ type sky;
+ sun "Sun.light";
+ content "content";
+};
+sequence "shadow_sequence" "Forest_shadow.seq"
+{
+ renderable "content" "content";
+};
+sequence "thsm_sequence" "Forest_thsm.seq"
+{
+ renderable "content" "content";
+};
+effect "shadow_map"
+{
+ type shadow_map;
+ enable_for_method "blended";
+ size 4096 4096;
+ target -5.03157 -7.61039 4.72740;
+ radius 27.5677;
+ content "sky";
+ lighting "Forest.lightn";
+ light "Sun.light"
+ {
+ size 4096;
+ shadow_caster "shadow_sequence";
+ };
+};
+step "" "shadow_map"
+{
+ depth_test LEQUAL;
+ lighting "Forest.lightn";
+};
+postprocessor
+{
+ type colorcurve;
+ brightness_response 1.00000;
+ srgb;
+};