Msp::GL::Camera camera;
const Msp::GL::Lighting &lighting;
- std::unique_ptr<Msp::GL::Sky> sky;
- std::unique_ptr<Msp::GL::Sequence> shadow_seq;
- std::unique_ptr<Msp::GL::Sequence> shadow_seq_thsm;
- std::unique_ptr<Msp::GL::ShadowMap> shadow_map;
std::unique_ptr<Msp::GL::Sequence> env_seq;
std::unique_ptr<Msp::GL::EnvironmentMap> env_map;
- std::unique_ptr<Msp::GL::EnvironmentMap> global_env;
Msp::GL::OrderedScene content;
MorphSphere sphere;