]> git.tdb.fi Git - libs/gl.git/blobdiff - demos/desertpillars/data/exported/Desert.seq
Update desertpillars to define more things in Blender
[libs/gl.git] / demos / desertpillars / data / exported / Desert.seq
index be6377e996d71c8663e6850b71fdc5d696a63df1..e7d281f49784a168f0070867186c0f9a3e589ba0 100644 (file)
@@ -4,26 +4,76 @@ clear
        color 0.00000 0.00000 0.00000 0.00000;
        depth 1.00000;
 };
-step "" "content"
+renderable "content" "Desert.scene";
+sequence "environment_sequence" "Desert_environment.seq"
+{
+       renderable "content" "sky";
+};
+effect "environment"
+{
+       type environment_map;
+       size 32;
+       roughness_levels 2;
+       fixed_position 0.00000 0.00000 0.00000;
+       content "content";
+       environment "environment_sequence";
+};
+effect "sky"
+{
+       type sky;
+       sun "Sun.light";
+       content "environment";
+};
+sequence "shadow_sequence" "Desert_shadow.seq"
+{
+       renderable "content" "content";
+};
+sequence "thsm_sequence" "Desert_thsm.seq"
+{
+       renderable "content" "content";
+};
+effect "shadow_map"
+{
+       type shadow_map;
+       size 8192 4096;
+       target 0.00000 0.00000 0.804577;
+       radius 10.4957;
+       content "sky";
+       lighting "Desert.lightn";
+       light "Sun.light"
+       {
+               size 4096;
+               shadow_caster "shadow_sequence";
+       };
+       light "Wisp.light"
+       {
+               size 2048;
+               shadow_caster "thsm_sequence";
+       };
+};
+step "" "shadow_map"
 {
        depth_test LEQUAL;
        lighting "Desert.lightn";
-       scene "Desert.scene";
 };
-step "blended" "content"
+step "blended" "shadow_map"
 {
        depth_test LEQUAL;
        lighting "Desert.lightn";
-       scene "Desert.scene";
 };
-ambient_occlusion
+postprocessor
 {
+       type ambient_occlusion;
        occlusion_radius 0.500000;
        samples 32;
 };
-bloom;
-colorcurve
+postprocessor
+{
+       type bloom;
+};
+postprocessor
 {
+       type colorcurve;
        exposure_adjust -1.50000;
        srgb;
 };