]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/mesh.py
Rename material map to material atlas in the exporter
[libs/gl.git] / blender / io_mspgl / mesh.py
index d9ae6b760ff545c8043269bb9e120b597f8b05f7..8f19676ac1127627e2a78771e949d89a9ce5b9c4 100644 (file)
@@ -246,12 +246,12 @@ class Mesh:
 
                # Merge materials and form a lookup from source material indices to the
                # merged material list
-               material_map = []
+               material_atlas = []
                for m in other.materials:
                        if m in self.materials:
-                               material_map.append(self.materials.index(m))
+                               material_atlas.append(self.materials.index(m))
                        else:
-                               material_map.append(len(self.materials))
+                               material_atlas.append(len(self.materials))
                                self.materials.append(m)
 
                # Append data and adjust indices where necessary.  Since the data is
@@ -282,7 +282,7 @@ class Mesh:
                        f.index += offset
                        f.loop_indices = range(f.loop_indices.start+offset, f.loop_indices.stop+offset)
                        if other.materials:
-                               f.material_index = material_map[f.material_index]
+                               f.material_index = material_atlas[f.material_index]
 
                offset = len(self.edges)
                self.edges += other.edges
@@ -402,15 +402,15 @@ class Mesh:
                                for g in v.groups:
                                        g.group = group_index_map[g.group]
 
-       def apply_material_map(self, material_map):
+       def apply_material_atlas(self, material_atlas):
                for m in self.materials:
-                       if m.name not in material_map.material_names:
-                               raise Exception("Material map is not compatible with Mesh")
+                       if m.name not in material_atlas.material_names:
+                               raise Exception("Material atlas is not compatible with Mesh")
 
                if self.use_uv=='NONE':
                        return
 
-               layer = UvLayer("material_map")
+               layer = UvLayer("material_atlas")
                if self.use_uv=='UNIT0':
                        self.uv_layers = [layer]
                        layer.unit = 0
@@ -422,7 +422,7 @@ class Mesh:
 
                layer.uvs = [(0.0, 0.0)]*len(self.loops)
                for f in self.faces:
-                       uv = material_map.get_material_uv(self.materials[f.material_index])
+                       uv = material_atlas.get_material_uv(self.materials[f.material_index])
                        for i in f.loop_indices:
                                layer.uvs[i] = uv
 
@@ -783,7 +783,7 @@ class Mesh:
                        e.key = make_edge_key(e.vertices[0].index, e.vertices[1].index)
 
 
-def create_mesh_from_object(context, obj, progress, *, material_map=None):
+def create_mesh_from_object(context, obj, progress, *, material_atlas=None):
        if obj.type!="MESH":
                raise Exception("Object is not a mesh")
 
@@ -829,8 +829,8 @@ def create_mesh_from_object(context, obj, progress, *, material_map=None):
 
        mesh.name = obj.data.name
 
-       if material_map:
-               mesh.apply_material_map(material_map)
+       if material_atlas:
+               mesh.apply_material_atlas(material_atlas)
 
        progress.set_task("Triangulating", 0.2, 0.3)
        mesh.prepare_triangles(progress)