--- /dev/null
+# $Id: mesh_export.py 137 2010-12-05 19:22:35Z tdb $
+
+import bpy
+
+class VertexCache:
+ def __init__(self, size):
+ self.size = size
+ self.slots = [-1]*self.size
+
+ def fetch(self, v):
+ hit = v.index in self.slots
+ if hit:
+ self.slots.remove(v.index)
+ self.slots.append(v.index)
+ if not hit:
+ del self.slots[0]
+ return hit
+
+ def fetch_strip(self, strip):
+ hits = 0
+ for v in strip:
+ if self.fetch(v):
+ hits += 1
+ return hits
+
+ def test_strip(self, strip):
+ hits = 0
+ for i in range(len(strip)):
+ if i>=self.size:
+ break
+ if strip[i].index in self.slots[i:]:
+ hits += 1
+ return hits
+
+
+class OutFile:
+ def __init__(self, fn):
+ if fn==None:
+ self.file = sys.stdout
+ else:
+ self.file = open(fn, "w")
+ self.indent = 0
+
+ def make(self, kwd, *params):
+ pstr = ""
+ for p in params:
+ if type(p)==float:
+ pstr += " %.6g"%p
+ else:
+ pstr += " %s"%p
+ return "%s%s"%(kwd, pstr)
+
+ def write(self, kwd, *params):
+ self.file.write("%s%s;\n"%('\t'*self.indent, self.make(kwd, *params)))
+
+ def begin(self, kwd, *params):
+ i = '\t'*self.indent
+ self.file.write("%s%s\n%s{\n"%(i, self.make(kwd, *params), i))
+ self.indent += 1
+
+ def end(self):
+ self.indent -= 1
+ self.file.write("%s};\n"%('\t'*self.indent))
+
+
+class Exporter:
+ def __init__(self):
+ self.use_strips = True
+ self.use_degen_tris = True
+ self.max_strip_len = 1024
+ self.optimize_cache = False
+ self.cache_size = 64
+ self.export_lines = True
+ self.tbn_vecs = False
+ self.compound = False
+ self.object = False
+ self.material_tex = False
+
+ def stripify(self, mesh, progress = None):
+ for f in mesh.faces:
+ f.flag = False
+
+ faces_done = 0
+ strips = []
+ loose = []
+
+ cache = None
+ if self.optimize_cache:
+ cache = VertexCache(self.cache_size)
+
+ island = []
+ island_strips = []
+ while 1:
+ if not island:
+ queue = []
+ for f in mesh.faces:
+ if not f.flag:
+ f.flag = True
+ queue.append(f)
+ break
+
+ if not queue:
+ break
+
+ while queue:
+ f = queue[0]
+ del queue[0]
+ island.append(f)
+
+ for e in f.edges:
+ other = e.other_face(f)
+ if other and not other.flag:
+ other.flag = True
+ queue.append(other)
+
+ for f in island:
+ f.flag = False
+
+ best = 5
+ face = None
+ for f in island:
+ if f.flag:
+ continue
+ score = 0
+ for e in f.edges:
+ other = e.other_face(f)
+ if other and not other.flag:
+ score += 1
+ if score>0 and score<best:
+ face = f
+ best = score
+
+ if not face:
+ while island_strips:
+ best = 0
+ if cache:
+ best_hits = 0
+ for i in range(len(island_strips)):
+ hits = cache.test_strip(island_strips[i])
+ if hits>best_hits:
+ best = i
+ best_hits = hits
+
+ s = island_strips[best]
+ del island_strips[best]
+ strips.append(s)
+
+ if cache:
+ cache.fetch_strip(s)
+
+ faces_done += len(island)
+ if progress:
+ progress.set_progress(float(faces_done)/len(mesh.faces))
+
+ loose += [f for f in island if not f.flag]
+ for f in island:
+ f.flag = True
+
+ island = []
+ island_strips = []
+ continue
+
+ strip = mesh.create_strip(face, self.max_strip_len)
+ if strip:
+ island_strips.append(strip)
+
+ if cache:
+ cache = VertexCache(self.cache_size)
+ total_hits = 0
+
+ if self.use_degen_tris and strips:
+ big_strip = []
+
+ for s in strips:
+ if big_strip:
+ glue = [big_strip[-1], s[0]]
+ if len(big_strip)%2:
+ glue += [s[0]]
+
+ big_strip += glue
+ if cache:
+ total_hits += cache.fetch_strip(glue)
+
+ big_strip += s
+ if cache:
+ total_hits += cache.fetch_strip(s)
+
+ for f in loose:
+ if len(big_strip)%2:
+ order = (-1, -2, 0, 1)
+ else:
+ order = (0, 1, -1, -2)
+ vertices = [f.vertices[i] for i in order[:len(f.vertices)]]
+
+ if big_strip:
+ glue = [big_strip[-1], vertices[0]]
+ big_strip += glue
+ if cache:
+ total_hits += cache.fetch_strip(glue)
+
+ big_strip += vertices
+ if cache:
+ total_hits += cache.fetch_strip(vertices)
+
+ strips = [big_strip]
+ loose = []
+
+ return strips, loose
+
+ def export(self, context, fn):
+ if self.compound:
+ objs = context.selected_objects
+ else:
+ objs = [context.active_object]
+
+ if not objs:
+ raise Exception("Nothing to export")
+ for o in objs:
+ if o.type!="MESH":
+ raise Exception("Can only export Mesh data")
+
+ from .mesh import Mesh
+ from .util import Progress
+
+ progress = Progress()
+ progress.set_task("Preparing", 0.0, 0.0)
+
+ mesh = None
+ bmeshes = []
+ for o in objs:
+ bmesh = o.create_mesh(context.scene, True, "PREVIEW")
+ bmeshes.append(bmesh)
+ if not mesh:
+ mesh = Mesh(bmesh)
+ else:
+ mesh.splice(Mesh(bmesh))
+
+ progress.set_task("Smoothing", 0.05, 0.35)
+ mesh.split_smooth()
+
+ mesh.compute_normals()
+
+ if self.material_tex:
+ mesh.generate_material_uv()
+
+ if mesh.has_uv:
+ progress.set_task("Splitting UVs", 0.35, 0.65)
+ mesh.split_uv()
+
+ mesh.compute_uv()
+ if self.tbn_vecs:
+ mesh.compute_tbn()
+
+ strips = []
+ loose = mesh.faces
+ if self.use_strips:
+ progress.set_task("Creating strips", 0.65, 0.95)
+ strips, loose = self.stripify(mesh, progress)
+
+ progress.set_task("Writing file", 0.95, 1.0)
+
+ out_file = OutFile(fn)
+ if self.object:
+ out_file.begin("mesh")
+
+ fmt = "NORMAL3"
+ if mesh.has_uv:
+ fmt += "_TEXCOORD2"
+ if self.tbn_vecs:
+ fmt += "_ATTRIB33_ATTRIB34"
+ fmt += "_VERTEX3"
+ out_file.begin("vertices", fmt)
+ normal = None
+ uv = None
+ tan = None
+ bino = None
+ for v in mesh.vertices:
+ if v.normal!=normal:
+ out_file.write("normal3", *v.normal)
+ normal = v.normal
+ if v.uv!=uv:
+ out_file.write("texcoord2", *v.uv)
+ uv = v.uv
+ if v.tan!=tan:
+ out_file.write("attrib3", 3, *v.tan)
+ tan = v.tan
+ if v.bino!=bino:
+ out_file.write("attrib3", 4, *v.bino)
+ bino = v.bino
+ out_file.write("vertex3", *v.co)
+ out_file.end()
+ for s in strips:
+ out_file.begin("batch", "TRIANGLE_STRIP")
+ indices = []
+ n = 0
+ for v in s:
+ indices.append(v.index)
+ if len(indices)>=32:
+ out_file.write("indices", *indices)
+ indices = []
+ if indices:
+ out_file.write("indices", *indices)
+ out_file.end()
+
+ if loose:
+ out_file.begin("batch", "TRIANGLES")
+ for f in loose:
+ for i in range(2, len(f.vertices)):
+ out_file.write("indices", f.vertices[0].index, f.vertices[i-1].index, f.vertices[i].index)
+ out_file.end()
+
+ if self.export_lines and mesh.lines:
+ out_file.write("batch", "LINES")
+ for l in mesh.lines:
+ out_file.write("indices", l.vertices[0].index, l.vertices[1].index)
+ out_file.end()
+
+ if self.object:
+ out_file.end()
+ out_file.begin("technique")
+ out_file.begin("pass", '""')
+ if self.material_tex:
+ out_file.begin("material")
+ out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
+ out_file.end()
+ out_file.begin("texunit", 0)
+ out_file.begin("texture2d")
+ out_file.write("min_filter", "NEAREST")
+ out_file.write("mag_filter", "NEAREST")
+ out_file.write("storage", "RGB", len(mesh.materials), 1)
+ texdata = '"'
+ for m in mesh.materials:
+ color = [int(c*255) for c in m.diffuse_color]
+ texdata += "\\x%02X\\x%02X\\x%02X"%tuple(color)
+ texdata += '"'
+ out_file.write("raw_data", texdata)
+ out_file.end()
+ out_file.end()
+ elif mesh.materials:
+ m = mesh.materials[0]
+ out_file.begin("material")
+ out_file.write("diffuse", m.R, m.G, m.B, 1.0)
+ out_file.write("ambient", m.R*m.amb, m.G*m.amb, m.B*m.amb, 1.0)
+ out_file.write("specular", m.specR*m.spec, m.specG*m.spec, m.specB*m.spec, 1.0)
+ out_file.write("shininess", m.hard);
+ out_file.end()
+ out_file.end()
+ out_file.end()
+
+ progress.set_task("Done", 1.0, 1.0)
+
+ for m in bmeshes:
+ bpy.data.meshes.remove(m)