#include "colorfade.h"
#include "sequencer.h"
+namespace Msp {
+namespace DemoScene {
+
class FadeOverlay: public Msp::GL::PostProcessor
{
public:
virtual void render(Msp::GL::Renderer &, const Msp::GL::Texture2D &, const Msp::GL::Texture2D &);
};
+} // namespace DemoScene
+} // namespace Msp
+
#endif