FadeOverlay::FadeOverlay(DataFile::Collection &resources):
mesh(get_fullscreen_quad()),
shprog(resources.get<GL::Program>("fade.glsl")),
FadeOverlay::FadeOverlay(DataFile::Collection &resources):
mesh(get_fullscreen_quad()),
shprog(resources.get<GL::Program>("fade.glsl")),
{
obj.end_color = GL::Color(r, g, b, a);
}
{
obj.end_color = GL::Color(r, g, b, a);
}