+#include <msp/io/memory.h>
#include "buffer.h"
#include "waveform.h"
void Buffer::Loader::sound_data(const string &data)
{
Waveform wave;
- wave.load_memory(data.data(), data.size());
+ IO::Memory mem(data.data(), data.size());
+ wave.load_io(mem);
buf.data(wave);
}