if(args.empty())
{
const map<unsigned, TextureState> &textures = state.get_textures();
- printf("%d texture objects:\n", textures.size());
+ printf("%lu texture objects:\n", textures.size());
for(map<unsigned, TextureState>::const_iterator i = textures.begin(); i!=textures.end(); ++i)
{
const TextureState &tex = i->second;
string descr = tex.describe();
- printf(" %d: %s, %d images\n", i->first, descr.c_str(), tex.images.size());
+ printf(" %d: %s, %lu images\n", i->first, descr.c_str(), tex.images.size());
}
}
else
if(args.empty())
{
const GlState::BufferMap &buffers = state.get_buffers();
- printf("%d buffers:\n", buffers.size());
+ printf("%lu buffers:\n", buffers.size());
for(GlState::BufferMap::const_iterator i=buffers.begin(); i!=buffers.end(); ++i)
{
string descr = i->second.describe();
if(args.empty())
{
const GlState::ShaderMap &shaders = state.get_shaders();
- printf("%d shader objects:\n", shaders.size());
+ printf("%lu shader objects:\n", shaders.size());
for(GlState::ShaderMap::const_iterator i=shaders.begin(); i!=shaders.end(); ++i)
{
string descr = i->second.describe();
if(args.empty())
{
const GlState::ProgramMap &programs = state.get_programs();
- printf("%d program objects:\n", programs.size());
+ printf("%lu program objects:\n", programs.size());
for(GlState::ProgramMap::const_iterator i=programs.begin(); i!=programs.end(); ++i)
{
string descr = i->second.describe();