X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=tests%2Fglsl%2Fkeep_spec_constants_in_module.glsl;fp=tests%2Fglsl%2Fkeep_spec_constants_in_module.glsl;h=7b9f98c8f690277e889f2a2e2a4dab50c483d807;hb=97d26f5179e82cd2faf476a9605f8a4f4b33a926;hp=c60c0a89fe00890b94ce781c8f3d6d376b35d90f;hpb=4b9c9f565bb0335034dc8c2c7ad833ee42251d5d;p=libs%2Fgl.git diff --git a/tests/glsl/keep_spec_constants_in_module.glsl b/tests/glsl/keep_spec_constants_in_module.glsl index c60c0a89..7b9f98c8 100644 --- a/tests/glsl/keep_spec_constants_in_module.glsl +++ b/tests/glsl/keep_spec_constants_in_module.glsl @@ -1,7 +1,10 @@ layout(constant_id=0) const bool use_texture = false; layout(constant_id=1) const bool use_vertex_color = false; uniform sampler2D tex; -uniform mat4 mvp; +layout(push_constant) uniform Transform +{ + mat4 mvp; +}; #pragma MSP stage(vertex) layout(location=0) in vec4 position; @@ -24,10 +27,14 @@ void main() frag_color *= color; } +// Target API: Vulkan // Compile mode: module /* Expected output: vertex -layout(location=0) uniform mat4 mvp; +layout(push_constant) uniform Transform +{ + mat4 mvp; +}; layout(location=0) in vec4 position; layout(location=1) in vec4 color; layout(location=2) in vec2 texcoord; @@ -44,7 +51,7 @@ void main() /* Expected output: fragment layout(constant_id=0) const bool use_texture = false; layout(constant_id=1) const bool use_vertex_color = false; -layout(location=4, binding=71) uniform sampler2D tex; +layout(set=0, binding=71) uniform sampler2D tex; layout(location=0) out vec4 frag_color; layout(location=1) in vec2 _vs_out_texcoord; layout(location=0) in vec4 _vs_out_color;