X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Foccludedscene.h;fp=source%2Frender%2Foccludedscene.h;h=d51b29b36c87def2ef0ed1e7c30544a0aabea148;hb=5bb193f930fb8738d099d630c4d625d82c1215b5;hp=f11c707e6781c0ea656a7676e733e3981209ea41;hpb=cd15da52eac6471f860f4232161c451530dc9bd4;p=libs%2Fgl.git diff --git a/source/render/occludedscene.h b/source/render/occludedscene.h index f11c707e..d51b29b3 100644 --- a/source/render/occludedscene.h +++ b/source/render/occludedscene.h @@ -5,14 +5,15 @@ #include #include "blend.h" #include "depthtest.h" -#include "mesh.h" -#include "program.h" #include "query.h" #include "scene.h" namespace Msp { namespace GL { +class Mesh; +class Program; + /** A scene that performs occlusion queries on renderables to skip those that are entirely occluded by others.