X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.cpp;fp=source%2Fmesh.cpp;h=e901536535cd04716d973594200700cb8829807a;hb=e65e7dabfc1d3b2c87345df75fc942fb1fe47581;hp=746b07d8e1db7d6ac29f2cd9d75eeae0c60496f6;hpb=17fa4c91e46a40e7cd614d51ff5950039c586581;p=libs%2Fgl.git diff --git a/source/mesh.cpp b/source/mesh.cpp index 746b07d8..e9015365 100644 --- a/source/mesh.cpp +++ b/source/mesh.cpp @@ -29,7 +29,6 @@ void Mesh::init(ResourceManager *rm) { vbuf = 0; ibuf = 0; - vtx_setup = 0; disallow_rendering = false; winding = 0; @@ -40,7 +39,6 @@ void Mesh::init(ResourceManager *rm) Mesh::~Mesh() { set_manager(0); - delete vtx_setup; delete vbuf; delete ibuf; } @@ -53,6 +51,9 @@ void Mesh::clear() void Mesh::create_buffers() { + if(vbuf && ibuf) + return; + if(!vbuf) vbuf = new Buffer(ARRAY_BUFFER); vertices.use_buffer(vbuf); @@ -60,12 +61,8 @@ void Mesh::create_buffers() if(!ibuf) ibuf = new Buffer(ELEMENT_ARRAY_BUFFER); - if(ARB_vertex_array_object && !vtx_setup) - { - vtx_setup = new VertexSetup; - vtx_setup->set_vertex_array(vertices); - vtx_setup->set_index_buffer(*ibuf); - } + vtx_setup.set_vertex_array(vertices); + vtx_setup.set_index_buffer(*ibuf); } unsigned Mesh::get_n_vertices() const @@ -130,8 +127,7 @@ void Mesh::draw() const return; } - if(!current()) - vertices.apply(); + BindRestore bind_vtxs(vtx_setup); BindRestore bind_ibuf(ibuf, ELEMENT_ARRAY_BUFFER); Bind bind_winding(winding); @@ -176,16 +172,9 @@ void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned co void Mesh::bind() const { - /* If VAOs are not supported, vtx_setup is zero and set_current won't get - called. Thus unbind won't try to call a null function either. */ - if(!vtx_setup) - { - unbind(); - vertices.apply(); - } - else if(set_current(this)) + if(set_current(this)) { - vtx_setup->bind(); + vtx_setup.bind(); vertices.refresh(); } } @@ -240,9 +229,9 @@ void Mesh::Loader::vertices(const vector &c) for(vector::const_iterator i=c.begin(); i!=c.end(); ++i) fmt = (fmt, *i); obj.vertices.reset(fmt); - if(obj.vtx_setup) + if(obj.vbuf) // Set it again to force the vertex setup to update - obj.vtx_setup->set_vertex_array(obj.vertices); + obj.vtx_setup.set_vertex_array(obj.vertices); load_sub(obj.vertices); }