X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.cpp;fp=source%2Fmesh.cpp;h=3569e1c38badaac3a1f705769bfd4e6e625ff3e0;hb=5f78db03b3285c977760a41da1e3927720e50352;hp=8f7911219ec68afa3cb9048d35960bef3462437c;hpb=76ca3c65dbb96461e42300016a85a4e158f5596b;p=libs%2Fgl.git diff --git a/source/mesh.cpp b/source/mesh.cpp index 8f791121..3569e1c3 100644 --- a/source/mesh.cpp +++ b/source/mesh.cpp @@ -29,6 +29,7 @@ void Mesh::init(ResourceManager *rm) { vbuf = 0; ibuf = 0; + dirty = 0; disallow_rendering = false; winding = 0; @@ -49,20 +50,41 @@ void Mesh::clear() batches.clear(); } -void Mesh::create_buffers() +void Mesh::check_buffers(unsigned mask) { - if(vbuf && ibuf) - return; - - if(!vbuf) - vbuf = new Buffer(ARRAY_BUFFER); - vertices.use_buffer(vbuf); - - if(!ibuf) - ibuf = new Buffer(ELEMENT_ARRAY_BUFFER); + if(mask&VERTEX_BUFFER) + { + if(!vbuf) + { + vbuf = new Buffer(ARRAY_BUFFER); + vertices.use_buffer(vbuf); + vtx_setup.set_vertex_array(vertices); + } + unsigned req_size = vertices.get_required_buffer_size(); + if(vbuf->get_size()get_size()data(vertices.get_required_buffer_size(), 0); + if(dirty&INDEX_BUFFER) + ibuf->data(batches.front().get_required_buffer_size(), 0); + dirty = 0; +} + Resource::AsyncLoader *Mesh::load(IO::Seekable &io, const Resources *) { return new AsyncLoader(*this, io); @@ -197,10 +232,8 @@ void Mesh::Loader::vertices(const vector &c) for(vector::const_iterator i=c.begin(); i!=c.end(); ++i) fmt = (fmt, *i); obj.vertices.reset(fmt); - if(obj.vbuf) - // Set it again to force the vertex setup to update - obj.vtx_setup.set_vertex_array(obj.vertices); load_sub(obj.vertices); + obj.check_buffers(VERTEX_BUFFER); } void Mesh::Loader::batch(PrimitiveType p) @@ -227,7 +260,7 @@ Mesh::AsyncLoader::AsyncLoader(Mesh &m, IO::Seekable &i): phase(0) { mesh.disallow_rendering = true; - mesh.create_buffers(); + mesh.check_buffers(VERTEX_BUFFER|INDEX_BUFFER); } Mesh::AsyncLoader::~AsyncLoader() @@ -253,6 +286,7 @@ bool Mesh::AsyncLoader::process() } else if(phase==1) { + mesh.resize_buffers(); vertex_updater = mesh.vertices.refresh_async(); if(!mesh.batches.empty()) index_updater = mesh.batches.front().refresh_async();