X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fenvironmentmap.h;fp=source%2Feffects%2Fenvironmentmap.h;h=98328488580a563182e7fee0eedc4cde0bc6f3b1;hb=5bb193f930fb8738d099d630c4d625d82c1215b5;hp=9c8447f6173f988d2f952f91d08b4cb4d52846b7;hpb=cd15da52eac6471f860f4232161c451530dc9bd4;p=libs%2Fgl.git diff --git a/source/effects/environmentmap.h b/source/effects/environmentmap.h index 9c8447f6..98328488 100644 --- a/source/effects/environmentmap.h +++ b/source/effects/environmentmap.h @@ -1,19 +1,19 @@ #ifndef MSP_GL_ENVIRONMENTMAP_H_ #define MSP_GL_ENVIRONMENTMAP_H_ +#include #include "camera.h" #include "effect.h" #include "framebuffer.h" -#include "matrix.h" #include "programdata.h" #include "texture2d.h" #include "texturecube.h" -#include "vector.h" namespace Msp { namespace GL { class Mesh; +class Sampler; /** Creates a cube map texture of the surroundings of the renderable. This texture