X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fbloom.h;fp=source%2Feffects%2Fbloom.h;h=d6c9307cf8d43148818669f3007dbca223c8ec5d;hb=5bb193f930fb8738d099d630c4d625d82c1215b5;hp=b80388d6b6848b2af6023b8de17d165fb467a653;hpb=cd15da52eac6471f860f4232161c451530dc9bd4;p=libs%2Fgl.git diff --git a/source/effects/bloom.h b/source/effects/bloom.h index b80388d6..d6c9307c 100644 --- a/source/effects/bloom.h +++ b/source/effects/bloom.h @@ -1,17 +1,15 @@ #ifndef MSP_GL_BLOOM_H_ #define MSP_GL_BLOOM_H_ -#include "framebuffer.h" -#include "mesh.h" #include "postprocessor.h" -#include "texture2d.h" -#include "program.h" #include "programdata.h" #include "rendertarget.h" namespace Msp { namespace GL { +class Program; + /** The Bloom post-processing effect causes very bright areas of the image to bleed into surrounding pixels. Commonly used together with HDR rendering.