X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fbloom.cpp;fp=source%2Feffects%2Fbloom.cpp;h=8b973b30fc3943af479720e14b86231642cf41a0;hb=ce3658993ce2f6b7527a04a36a5e1af349c6f2e9;hp=6e6301151e87e02c00263b01d875d00ba8970d7d;hpb=2b2676392aff2eb6b38c3e463cc67f4d67a4ef8b;p=libs%2Fgl.git diff --git a/source/effects/bloom.cpp b/source/effects/bloom.cpp index 6e630115..8b973b30 100644 --- a/source/effects/bloom.cpp +++ b/source/effects/bloom.cpp @@ -6,7 +6,6 @@ #include "renderer.h" #include "resources.h" #include "shader.h" -#include "tests.h" using namespace std; @@ -68,8 +67,8 @@ void Bloom::render(Renderer &renderer, const Texture2D &src, const Texture2D &) renderer.set_shader_program(&blur_shader, &common_shdata); for(unsigned i=0; i<2; ++i) { - BindRestore bind_fbo(target[i]->get_framebuffer()); Renderer::Push push2(renderer); + renderer.set_framebuffer(&target[i]->get_framebuffer()); renderer.set_texture("source", (i ? &target[0]->get_target_texture(RENDER_COLOR) : &src), &nearest_sampler); renderer.add_shader_data(blur_shdata[i]); quad.draw(renderer);