X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fvertexarray.h;fp=source%2Fcore%2Fvertexarray.h;h=95a6ec2f3aa526ac11165b4f24e77e5d30d67b10;hb=7aaec9a70b8d7733429bec043f8e33e02956f266;hp=0000000000000000000000000000000000000000;hpb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;p=libs%2Fgl.git diff --git a/source/core/vertexarray.h b/source/core/vertexarray.h new file mode 100644 index 00000000..95a6ec2f --- /dev/null +++ b/source/core/vertexarray.h @@ -0,0 +1,77 @@ +#ifndef MSP_GL_VERTEXARRAY_H_ +#define MSP_GL_VERTEXARRAY_H_ + +#include +#include +#include +#include +#include "bufferable.h" +#include "datatype.h" +#include "primitivetype.h" +#include "vertexarraybuilder.h" +#include "vertexformat.h" + +namespace Msp { +namespace GL { + +class Buffer; + +/** +Stores vertex data. + +The array's contents can be modified with the append and modify methods. To +obtain the location of an individual component within the vertex, use +VertexFormat::offset. + +A higher-level interface for filling in vertex data is available in the +VertexArrayBuilder class. +*/ +class VertexArray: public Bufferable +{ +public: + class Loader: public DataFile::Loader, public VertexArrayBuilder + { + public: + Loader(VertexArray &); + }; + +private: + VertexFormat format; + std::vector data; + unsigned stride; + + VertexArray(const VertexArray &); + VertexArray &operator=(const VertexArray &); +public: + VertexArray(const VertexFormat &); + + /// Resets the VertexArray to a different format. All data is cleared. + void reset(const VertexFormat &); + + const VertexFormat &get_format() const { return format; } + + /// Clears all vertices from the array. + void clear(); + + /// Reserve space for vertices. + void reserve(unsigned); + + /// Append a new vertex at the end of the array and return its location. + float *append(); + + /// Returns the location of a vertex for modification. + float *modify(unsigned); +private: + virtual unsigned get_data_size() const; + virtual const void *get_data_pointer() const { return &data[0]; } + +public: + unsigned size() const { return data.size()/stride; } + const std::vector &get_data() const { return data; } + const float *operator[](unsigned i) const { return &data[0]+i*stride; } +}; + +} // namespace GL +} // namespace Msp + +#endif