X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fvertexarray.cpp;fp=source%2Fcore%2Fvertexarray.cpp;h=e3aef7a0eea16cd38302d068535edaa255c56028;hb=7aaec9a70b8d7733429bec043f8e33e02956f266;hp=0000000000000000000000000000000000000000;hpb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;p=libs%2Fgl.git diff --git a/source/core/vertexarray.cpp b/source/core/vertexarray.cpp new file mode 100644 index 00000000..e3aef7a0 --- /dev/null +++ b/source/core/vertexarray.cpp @@ -0,0 +1,103 @@ +#include +#include +#include "buffer.h" +#include "error.h" +#include "gl.h" +#include "mesh.h" +#include "vertexarray.h" + +using namespace std; + +namespace Msp { +namespace GL { + +VertexArray::VertexArray(const VertexFormat &f) +{ + reset(f); +} + +void VertexArray::reset(const VertexFormat &f) +{ + clear(); + format = f; + stride = get_stride(format); +} + +void VertexArray::clear() +{ + data.clear(); +} + +void VertexArray::reserve(unsigned n) +{ + data.reserve(n*stride); +} + +float *VertexArray::append() +{ + data.insert(data.end(), stride, 0.0f); + update_offset(); + dirty = true; + return &*(data.end()-stride); +} + +float *VertexArray::modify(unsigned i) +{ + dirty = true; + return &data[0]+i*stride; +} + +unsigned VertexArray::get_data_size() const +{ + return data.size()*sizeof(float); +} + + +VertexArray::Loader::Loader(VertexArray &a): + VertexArrayBuilder(a) +{ + add("vertex", static_cast(&Loader::vertex)); + add("vertex", static_cast(&Loader::vertex)); + add("vertex", static_cast(&Loader::vertex)); + add("normal", static_cast(&Loader::normal)); + add("texcoord", static_cast(&Loader::texcoord)); + add("texcoord", static_cast(&Loader::texcoord)); + add("texcoord", static_cast(&Loader::texcoord)); + add("texcoord", static_cast(&Loader::texcoord)); + add("multitexcoord", static_cast(&Loader::multitexcoord)); + add("multitexcoord", static_cast(&Loader::multitexcoord)); + add("multitexcoord", static_cast(&Loader::multitexcoord)); + add("multitexcoord", static_cast(&Loader::multitexcoord)); + add("color", static_cast(&Loader::color)); + add("color", static_cast(&Loader::color)); + add("attrib", static_cast(&Loader::attrib)); + add("attrib", static_cast(&Loader::attrib)); + add("attrib", static_cast(&Loader::attrib)); + add("attrib", static_cast(&Loader::attrib)); + add("tangent", static_cast(&Loader::tangent)); + add("binormal", static_cast(&Loader::binormal)); + + add("vertex2", static_cast(&Loader::vertex)); + add("vertex3", static_cast(&Loader::vertex)); + add("vertex4", static_cast(&Loader::vertex)); + add("normal3", static_cast(&Loader::normal)); + add("texcoord1", static_cast(&Loader::texcoord)); + add("texcoord2", static_cast(&Loader::texcoord)); + add("texcoord3", static_cast(&Loader::texcoord)); + add("texcoord4", static_cast(&Loader::texcoord)); + add("multitexcoord1", static_cast(&Loader::multitexcoord)); + add("multitexcoord2", static_cast(&Loader::multitexcoord)); + add("multitexcoord3", static_cast(&Loader::multitexcoord)); + add("multitexcoord4", static_cast(&Loader::multitexcoord)); + add("color3", static_cast(&Loader::color)); + add("color4", static_cast(&Loader::color)); + add("attrib1", static_cast(&Loader::attrib)); + add("attrib2", static_cast(&Loader::attrib)); + add("attrib3", static_cast(&Loader::attrib)); + add("attrib4", static_cast(&Loader::attrib)); + add("tangent3", static_cast(&Loader::tangent)); + add("binormal3", static_cast(&Loader::binormal)); +} + +} // namespace GL +} // namespace Msp