X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexturecube.h;fp=source%2Fcore%2Ftexturecube.h;h=ae305153fec6860a8f37e3128f037214f07d5e25;hb=7aaec9a70b8d7733429bec043f8e33e02956f266;hp=0000000000000000000000000000000000000000;hpb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;p=libs%2Fgl.git diff --git a/source/core/texturecube.h b/source/core/texturecube.h new file mode 100644 index 00000000..ae305153 --- /dev/null +++ b/source/core/texturecube.h @@ -0,0 +1,138 @@ +#ifndef MSP_GL_TEXTURECUBE_H_ +#define MSP_GL_TEXTURECUBE_H_ + +#include +#include +#include "texture.h" +#include "vector.h" + +namespace Msp { +namespace GL { + +enum TextureCubeFace +{ + POSITIVE_X = GL_TEXTURE_CUBE_MAP_POSITIVE_X, + NEGATIVE_X = GL_TEXTURE_CUBE_MAP_NEGATIVE_X, + POSITIVE_Y = GL_TEXTURE_CUBE_MAP_POSITIVE_Y, + NEGATIVE_Y = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, + POSITIVE_Z = GL_TEXTURE_CUBE_MAP_POSITIVE_Z, + NEGATIVE_Z = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z +}; + +/** +Cube map texture, consisting of six square faces. All of the faces must be of +the same size. A cube map texture is addressed by three-dimensional texture +coordinates, with a principal range of [-1, 1]. The face is first selected +according to the largest coordinate, and the remaining two coordinates are used +to sample the face image. The images are oriented so that the cross product of +the s and t axes will point into the cube. + +All faces of a cube map texture must be allocated for it to be usable. + +Requires OpenGL version 1.3. +*/ +class TextureCube: public Texture +{ +public: + class Loader: public Msp::DataFile::DerivedObjectLoader + { + public: + Loader(TextureCube &); + Loader(TextureCube &, Collection &); + private: + void init(); + + void external_image(TextureCubeFace, const std::string &); + void image_data(TextureCubeFace, const std::string &); + void raw_data(TextureCubeFace, const std::string &); + void storage(PixelFormat, unsigned); + void storage_levels(PixelFormat, unsigned, unsigned); + }; + +private: + unsigned size; + unsigned levels; + /* Lowest six bits track allocation status of faces on the base level. Bit + seven is set if the entire base level is allocated. */ + unsigned allocated; + + static TextureCubeFace face_order[6]; + static Vector3 directions[6]; + static unsigned orientations[12]; + +public: + TextureCube(); + + /** Defines storage structure for the texture. If lv is zero, the number + of mipmap levels is automatically determined from storage dimensions. + + Must be called before an image can be uploaded. Once storage is defined, + it can't be changed. */ + void storage(PixelFormat fmt, unsigned size, unsigned lv = 0); + + DEPRECATED void storage(PixelComponents c, unsigned s, unsigned l = 0) + { storage(make_pixelformat(c, UNSIGNED_BYTE), s, l); } + + /** Allocates storage for the cube faces. The contents are initially + undefined. If storage has already been allocated, does nothing. */ + void allocate(unsigned level); + + /** Updates the contents of a face. Storage must be defined beforehand. + The image data must have dimensions and format matching the defined + storage. */ + void image(TextureCubeFace face, unsigned level, const void *data); + + DEPRECATED void image(TextureCubeFace face, unsigned level, + PixelComponents comp, DataType type, const void *data); + + /** Updates a rectangular region of a face. Storage must be defined + beforehand. The image data must be in a format mathing the defined storage + and the update region must be fully inside the face. */ + void sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned w, unsigned h, const void *data); + + DEPRECATED void sub_image(TextureCubeFace face, unsigned level, + int x, int y, unsigned w, unsigned h, + PixelComponents comp, DataType type, const void *data); + + void image(TextureCubeFace, const Graphics::Image &); + + DEPRECATED void image(TextureCubeFace, const Graphics::Image &, bool); + + virtual void image(const Graphics::Image &, unsigned = 0); + using Texture::image; + + unsigned get_size() const { return size; } +private: + unsigned get_n_levels() const; + unsigned get_level_size(unsigned) const; + +public: + /** Translates indices into face constants. Valid indices are between 0 + and 5, inclusive. */ + static TextureCubeFace enumerate_faces(unsigned); + + static unsigned get_face_index(TextureCubeFace); + + /** Returns a vector pointing out of the face. */ + static const Vector3 &get_face_direction(TextureCubeFace); + + /** Returns a vector in the direction of the s axis of the face. */ + static const Vector3 &get_s_direction(TextureCubeFace); + + /** Returns a vector in the direction of the t axis of the face. */ + static const Vector3 &get_t_direction(TextureCubeFace); + + /** Returns a vector pointing to the center a texel. */ + Vector3 get_texel_direction(TextureCubeFace, unsigned, unsigned); + + virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; } + virtual UInt64 get_data_size() const; + virtual void unload() { } +}; + +void operator>>(const LexicalConverter &, TextureCubeFace &); + +} // namespace GL +} // namespace Msp + +#endif