X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fsampler.h;fp=source%2Fcore%2Fsampler.h;h=43d1e5412a2fe3df0bb732ac42bc6b1344e1b003;hb=6065f6622cc275dc0b20baaf7c267e71169d18f3;hp=ff9201860e69bc4c7cc6ed8af2dc512940ac5615;hpb=c4aeeced7b397d46772577775bd3a0d6c4706cba;p=libs%2Fgl.git diff --git a/source/core/sampler.h b/source/core/sampler.h index ff920186..43d1e541 100644 --- a/source/core/sampler.h +++ b/source/core/sampler.h @@ -46,8 +46,6 @@ enum TextureWrap MIRRORED_REPEAT = GL_MIRRORED_REPEAT }; -class Texture; - /** Samplers are used to access texture data in shaders. To use a sampler with a @@ -115,9 +113,6 @@ public: private: void update() const; - void set_parameter_i(unsigned, int) const; - void set_parameter_f(unsigned, float) const; - void set_parameter_fv(unsigned, const float *) const; public: void set_min_filter(TextureFilter);