X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbuilders%2Fbox.cpp;fp=source%2Fbuilders%2Fbox.cpp;h=46f1b48ed7bfc315a23a221134544adcccf5c19e;hb=7aaec9a70b8d7733429bec043f8e33e02956f266;hp=0000000000000000000000000000000000000000;hpb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;p=libs%2Fgl.git diff --git a/source/builders/box.cpp b/source/builders/box.cpp new file mode 100644 index 00000000..46f1b48e --- /dev/null +++ b/source/builders/box.cpp @@ -0,0 +1,68 @@ +#include +#include "box.h" +#include "primitivebuilder.h" + +using namespace std; + +namespace Msp { +namespace GL { + +BoxBuilder::BoxBuilder(float w, float h, float d): + origin(-w/2, -h/2, -d/2), + span(w, h, d) +{ } + +BoxBuilder::BoxBuilder(const Vector3 &o, const Vector3 &s): + origin(o), + span(s) +{ } + +void BoxBuilder::build(PrimitiveBuilder &builder) const +{ + builder.normal(1, 0, 0); + build_face(builder, Vector3(origin.x+span.x, origin.y, origin.z), Vector3(0, span.y, 0), Vector3(0, 0, span.z)); + builder.normal(0, 1, 0); + build_face(builder, Vector3(origin.x+span.x, origin.y+span.y, origin.z), Vector3(-span.x, 0, 0), Vector3(0, 0, span.z)); + builder.normal(-1, 0, 0); + build_face(builder, Vector3(origin.x, origin.y+span.y, origin.z), Vector3(0, -span.y, 0), Vector3(0, 0, span.z)); + builder.normal(0, -1, 0); + build_face(builder, origin, Vector3(span.x, 0, 0), Vector3(0, 0, span.z)); + builder.normal(0, 0, 1); + build_face(builder, Vector3(origin.x, origin.y, origin.z+span.z), Vector3(span.x, 0, 0), Vector3(0, span.y, 0)); + builder.normal(0, 0, -1); + build_face(builder, Vector3(origin.x+span.x, origin.y, origin.z), Vector3(-span.x, 0, 0), Vector3(0, span.y, 0)); +} + +void BoxBuilder::build_face(PrimitiveBuilder &builder, const Vector3 &o, const Vector3 &s1, const Vector3 &s2) const +{ + float l1 = 1, l2 = 1; + if(generate_tbn || tex_fit!=STRETCH) + { + l1 = s1.norm(); + l2 = s2.norm(); + } + + if(generate_tbn) + { + builder.tangent(s1/l1); + builder.binormal(s2/l2); + } + + float u_size = 1; + float v_size = 1; + adjust_texture_scale(u_size, v_size, l1, l2); + + builder.begin(TRIANGLE_STRIP); + builder.texcoord(0, v_size); + builder.vertex(o+s2); + builder.texcoord(0, 0); + builder.vertex(o); + builder.texcoord(u_size, v_size); + builder.vertex(o+s1+s2); + builder.texcoord(u_size, 0); + builder.vertex(o+s1); + builder.end(); +} + +} // namespace GL +} // namespace Msp