X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbackends%2Fopengl%2Fprogram_backend.cpp;fp=source%2Fbackends%2Fopengl%2Fprogram_backend.cpp;h=911ce34e69fbf591ccd1950adea30ed91d6fda83;hb=2e6e6fd559010aad6ae0d44c433e32acb387e8b9;hp=d78a5b4206505ee51c9b3ecce1a201579bfe18ee;hpb=0757f7d3e514836ca85954708c41a1accac0574b;p=libs%2Fgl.git diff --git a/source/backends/opengl/program_backend.cpp b/source/backends/opengl/program_backend.cpp index d78a5b42..911ce34e 100644 --- a/source/backends/opengl/program_backend.cpp +++ b/source/backends/opengl/program_backend.cpp @@ -298,57 +298,8 @@ void OpenGLProgram::query_uniforms() u.matrix_stride = get_type_size(get_matrix_column_type(u.type)); default_block.uniforms.push_back(&u); - if(u.location>=0) - { - UniformCall::FuncPtr func = 0; - if(is_image(u.type)) - glGetUniformiv(id, u.location, &u.binding); - else if(u.type==FLOAT) - func = &uniform_wrapper; - else if(u.type==FLOAT_VEC2) - func = &uniform_wrapper; - else if(u.type==FLOAT_VEC3) - func = &uniform_wrapper; - else if(u.type==FLOAT_VEC4) - func = &uniform_wrapper; - else if(u.type==INT) - func = &uniform_wrapper; - else if(u.type==INT_VEC2) - func = &uniform_wrapper; - else if(u.type==INT_VEC3) - func = &uniform_wrapper; - else if(u.type==INT_VEC4) - func = &uniform_wrapper; - else if(u.type==UNSIGNED_INT) - func = &uniform_wrapper; - else if(u.type==UINT_VEC2) - func = &uniform_wrapper; - else if(u.type==UINT_VEC3) - func = &uniform_wrapper; - else if(u.type==UINT_VEC4) - func = &uniform_wrapper; - else if(u.type==FLOAT_MAT2) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT3) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT4) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT2x3) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT3x2) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT2x4) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT4x2) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT3x4) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT4x3) - func = &uniform_matrix_wrapper; - - if(func) - uniform_calls.push_back(UniformCall(u.location, u.array_size, func)); - } + if(is_image(u.type) && u.location>=0) + glGetUniformiv(id, u.location, &u.binding); } default_block.sort_uniforms(); @@ -485,6 +436,66 @@ void OpenGLProgram::apply_bindings(const TransientData &transient) } } +void OpenGLProgram::finalize_uniforms() +{ + ReflectData &rd = static_cast(this)->reflect_data; + + auto i = find_if(rd.uniform_blocks, [](const ReflectData::UniformBlockInfo &b){ return b.bind_point<0; }); + if(i!=rd.uniform_blocks.end() && !i->uniforms.empty()) + { + for(const ReflectData::UniformInfo *u: i->uniforms) + if(u->location>=0) + { + UniformCall::FuncPtr func = 0; + if(u->type==FLOAT) + func = &uniform_wrapper; + else if(u->type==FLOAT_VEC2) + func = &uniform_wrapper; + else if(u->type==FLOAT_VEC3) + func = &uniform_wrapper; + else if(u->type==FLOAT_VEC4) + func = &uniform_wrapper; + else if(u->type==INT) + func = &uniform_wrapper; + else if(u->type==INT_VEC2) + func = &uniform_wrapper; + else if(u->type==INT_VEC3) + func = &uniform_wrapper; + else if(u->type==INT_VEC4) + func = &uniform_wrapper; + else if(u->type==UNSIGNED_INT) + func = &uniform_wrapper; + else if(u->type==UINT_VEC2) + func = &uniform_wrapper; + else if(u->type==UINT_VEC3) + func = &uniform_wrapper; + else if(u->type==UINT_VEC4) + func = &uniform_wrapper; + else if(u->type==FLOAT_MAT2) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT3) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT4) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT2x3) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT3x2) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT2x4) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT4x2) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT3x4) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT4x3) + func = &uniform_matrix_wrapper; + + if(func) + uniform_calls.push_back(UniformCall(u->location, u->array_size, func)); + } + } +} + void OpenGLProgram::set_debug_name(const string &name) { #ifdef DEBUG